Update #8 of the Week - 07 Apr 2025
đšī¸ Gunz
đ ī¸ Fixed screenshot crash (knock on wood)
đ¯ Adjusted spread to make it more consistent at every range
đĻ Content
đĄī¸ Oni Talon Katana added to Ranked Shop
đĒ Commander's Helmet (Male & Female) now drops from the Skeleton Commander
Update #7 for this week - 07 Apr 2025
Update #7 of the week. @everyone Run your launchers.
Gunz:
Added
/dmgsize <fontsize>
command.Added
/bounce
command to toggle bouncy damage numbers.Altered colours of damage numbers slightly to increase legibility further.
Further tweaks to spread â we're on the right track here.
Character silhouettes (outlines) do not render unless you are in-game now.
New female Avatars and greatly improved stability - 06 Apr 2025
Gunz:
Improved stability greatly. At least 2 of the 3 known stability issues are fixed.
This means that maps that you previously crashed on-load will work fine now.
Executable is now LAA (Large Address Aware). Which means we can use >2GB of memory if needed.
Some maps, like the custom Duel map "Haven" use very high resolution lightmaps. Us previously being limited to 2GB of memory would cause loading these maps to crash.
Because I set a feature freeze until stability issues were addressed (meaning no new features until things are stable), I quickly increased the font slightly on damage numbers and gave them a quick hard-coded colour coating for the various ranges.
8->32 = Lighter Blue
38->64 = Yellow
72->88 = Green
96 = Red
Launcher player count now shows correctly.
Content:
Added 10 new female avatars to the shop.
Reduced bounty on existing avatars by 50%.
Run your launchers.
Small update - 05 Apr 2025
- Outline thickness now very subtly scales with distance, at a cap of
5
at5000
units (roughly 2/3 of Battle Arena distance). - Adjusted spread for a quick play-test.
- Damage number font legibility has been increased substantially.
- Fixed a long-time bug that caused any press of the UP arrow key to cycle last-sent chat, even when chat was not open.
- Fixed integer underflow on ping display.
April Update 3 - 04 Apr 2025
- Removed player outlines from your own character
- Improved rendered crosshairs
- Slight adjustments to Shotgun spread with the goal of reducing the variation of damage.
- If two people are standing still and one shoots the other without moving 20 times, the goal is to have only 3 unique damaging hits. e.g 32, 40, 48. In the testing done, this change gets us **very** close to this. If it proves to be not the play, it will get reverted and another solution which is already ready will be implemented.
- Spread changes are incredibly important to get right, so feedback is more than welcome. The end goal, which we will arrive at, is a world where potshotting is almost always not worth the ammo while also providing VERY consistent damage at close to mid range.
Run your launchers đ