Quick update - 23 Apr 2025
Gunz:
Changed how custom hitsounds work.
To enable the use of a custom hitsound use command
/hitsound
To set a hitsound, place a
.wav
file inside ofCUSTOM/
, then use the/hitsoundfile filename.wav
command.
Moved input (mouse and keyboard) to its own thread.
This is part of a larger effort to bring input handling up to part with industry standards.
For me, this enables use of up to 4,000 hz mice without frame drops, but it may vary for you.
Added
/queue 1,2,3 or 4
command so you're able to join/leave the ranked queue for a specific queue from anywhere.Slight network adjustments to reduce congestion.
Fixed previous issue where hitsounds were sharper/louder than intended.
Static spread - 17 Apr 2025
— Static spread.
• Spread is a hot topic. The original game's spread was extremely RNG to the point where the better player didn't always win a considerable amount of the time.
• While changing spread frequently is not ideal, I've been listening to feedback from players and also playing myself. It was clear that we weren't quite there yet.
• This spread is completely static. There is no guaranteed bullet at the center.
• If player feedback is very much against this, it will be reverted.
• The reason for rapid iteration on spread is due its importance to the game overall, but also so that we can find what works best for us.
• Once we've found that, it frees me up to focus much more on the UI revamps.
— Fixed 6 different crashes.
Map themes, kill sounds, HUD updates. - 14 Apr 2025
— Map themes
— Performance & UI Improvements
• Decreased load times
• Fixed HP/AP bars stacking on the left in TDM
• Added “Both” option for teammate HP/AP bars (shows above head and on the left)
• Added ammo counter under teammates’ feet showing clip status
• Added ramping kill sounds (up to 4), made by @kiltro
• Toggle with /killsounds
Quick QoL Update - 13 Apr 2025
Gunz:
Added round timer to ranked.
Female yoyo option has been added in extra settings (requires restart of game).
Loading time increase by 500% (on my machine) || (This caused issues with Archetype. I will fix these and this will be in the next update.)
Added chat messages informing you how much damage each player did to you this life. Runs when you die.
⚠️ This update does not contain the damage breakdown UI component that I showed images of in lobby. That will be coming either tomorrow or the day after.
Update #9 of the week - 10 Apr 2025
Gunz 💥
🔄 Adjusted spread to use the median damage of simulated shots, rather than the average.
This has been tested quite a bit. Averaging can be ruined by outliers, so we've moved to median.🔢 Implemented @NirDine's damage number redesign.
🛠️ Misc. stability improvements.
💉 Med kit changes:
Clip size: 5 ➜ 3
Healing each: 20 ➜ 32
Quality GunZ did this back in the day and it was a change players really embraced. We're testing it here.
🔧 Fixed shotgun bullet markers not appearing.
💥 Fixed blocked shotgun shots causing a particle onslaught.
Content 📦
🗺️ Added new Dock map to Duel.
🍱 Removed food meds and added them as grenade skins.
👚 Added (Female) Clan Master Coat + 2 variants to bounty shop.