Quick QoL Update - 13 Apr 2025
Gunz:
Added round timer to ranked.
Female yoyo option has been added in extra settings (requires restart of game).
Loading time increase by 500% (on my machine) || (This caused issues with Archetype. I will fix these and this will be in the next update.)
Added chat messages informing you how much damage each player did to you this life. Runs when you die.
β οΈ This update does not contain the damage breakdown UI component that I showed images of in lobby. That will be coming either tomorrow or the day after.
Update #9 of the week - 10 Apr 2025
Gunz π₯
π Adjusted spread to use the median damage of simulated shots, rather than the average.
This has been tested quite a bit. Averaging can be ruined by outliers, so we've moved to median.π’ Implemented @NirDine's damage number redesign.
π οΈ Misc. stability improvements.
π Med kit changes:
Clip size: 5 β 3
Healing each: 20 β 32
Quality GunZ did this back in the day and it was a change players really embraced. We're testing it here.
π§ Fixed shotgun bullet markers not appearing.
π₯ Fixed blocked shotgun shots causing a particle onslaught.
Content π¦
πΊοΈ Added new Dock map to Duel.
π± Removed food meds and added them as grenade skins.
π Added (Female) Clan Master Coat + 2 variants to bounty shop.
Update #8 of the Week - 07 Apr 2025
πΉοΈ Gunz
π οΈ Fixed screenshot crash (knock on wood)
π― Adjusted spread to make it more consistent at every range
π¦ Content
π‘οΈ Oni Talon Katana added to Ranked Shop
πͺ Commander's Helmet (Male & Female) now drops from the Skeleton Commander
Update #7 for this week - 07 Apr 2025
Update #7 of the week. @everyone Run your launchers.
Gunz:
Added
/dmgsize <fontsize>
command.Added
/bounce
command to toggle bouncy damage numbers.Altered colours of damage numbers slightly to increase legibility further.
Further tweaks to spread β we're on the right track here.
Character silhouettes (outlines) do not render unless you are in-game now.
New female Avatars and greatly improved stability - 06 Apr 2025
Gunz:
Improved stability greatly. At least 2 of the 3 known stability issues are fixed.
This means that maps that you previously crashed on-load will work fine now.
Executable is now LAA (Large Address Aware). Which means we can use >2GB of memory if needed.
Some maps, like the custom Duel map "Haven" use very high resolution lightmaps. Us previously being limited to 2GB of memory would cause loading these maps to crash.
Because I set a feature freeze until stability issues were addressed (meaning no new features until things are stable), I quickly increased the font slightly on damage numbers and gave them a quick hard-coded colour coating for the various ranges.
8->32 = Lighter Blue
38->64 = Yellow
72->88 = Green
96 = Red
Launcher player count now shows correctly.
Content:
Added 10 new female avatars to the shop.
Reduced bounty on existing avatars by 50%.
Run your launchers.