Contributors, Content, and More! - 11 May 2025

Contributors, Content, and More!

- Renamed all Effect Rings to be easier to read
- Added Contributor Jackets for male and female
- Updated Keyblade sword for contributors
- Added Howl Blades and Dragon Slayer to bounty shop (Contributed by Voaks)
- Added Cryo Blade to Ranked Shop (Contributed by Voaks)
- Added Mitsuri Katana to bounty shop (Contributed by Eros)
- Increased sell price of all quest drops
- Fixed client crash when selling Goblin Dagger
- Removed rent periods on all quest drops (no more temporary items)
- Reverted meds back to healing 20 each

This week we made it official that NirDine has joined our staff team! He has been a contributor and designer for over a year now and worked with us on many projects and I think at some point along the way we just forgot to make it official.

Details about the Contributor System
Contributors are coders, artists, and social media influencers who have gifted bug fixes, content, and support to iGunZ over the years.
We have a discord channel for all Support, Moderator, and Contributor to communicate with the Staff team.
We like having this place for feedback on contributions as well as a place to provide sneak peeks into things we are working on and also having a space to influence the direction of igunz. If you have ever seen a player with a rainbow name in-game, you have met a Contributor. We will continue to make nice exclusive items to encourage people to learn how to be involved and contribute to igunz as well as give individual contributors any item they make for free. Check out our discord for a preview of the current contributor rewards!

Quick update - 23 Apr 2025

Gunz:

  • Changed how custom hitsounds work.

    • To enable the use of a custom hitsound use command /hitsound

    • To set a hitsound, place a .wav file inside of CUSTOM/, then use the /hitsoundfile filename.wav command.

  • Moved input (mouse and keyboard) to its own thread.

    • This is part of a larger effort to bring input handling up to part with industry standards.

    • For me, this enables use of up to 4,000 hz mice without frame drops, but it may vary for you.

  • Added /queue 1,2,3 or 4 command so you're able to join/leave the ranked queue for a specific queue from anywhere.

  • Slight network adjustments to reduce congestion.

  • Fixed previous issue where hitsounds were sharper/louder than intended.

Static spread - 17 Apr 2025

— Static spread.
• Spread is a hot topic. The original game's spread was extremely RNG to the point where the better player didn't always win a considerable amount of the time.
• While changing spread frequently is not ideal, I've been listening to feedback from players and also playing myself. It was clear that we weren't quite there yet.
• This spread is completely static. There is no guaranteed bullet at the center.
• If player feedback is very much against this, it will be reverted.
• The reason for rapid iteration on spread is due its importance to the game overall, but also so that we can find what works best for us.
 • Once we've found that, it frees me up to focus much more on the UI revamps.

— Fixed 6 different crashes.

Map themes, kill sounds, HUD updates. - 14 Apr 2025

— Map themes


— Performance & UI Improvements
• Decreased load times
• Fixed HP/AP bars stacking on the left in TDM
• Added “Both” option for teammate HP/AP bars (shows above head and on the left)
• Added ammo counter under teammates’ feet showing clip status
• Added ramping kill sounds (up to 4), made by @kiltro
 • Toggle with /killsounds

Quick QoL Update - 13 Apr 2025

Gunz:

  • Added round timer to ranked.

  • Female yoyo option has been added in extra settings (requires restart of game).

  • Loading time increase by 500% (on my machine) || (This caused issues with Archetype. I will fix these and this will be in the next update.)

  • Added chat messages informing you how much damage each player did to you this life. Runs when you die.

⚠️ This update does not contain the damage breakdown UI component that I showed images of in lobby. That will be coming either tomorrow or the day after.